🗊Презентация The Oculus Rift

Категория: Технология
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OCULUS RIFT
Описание слайда:
OCULUS RIFT

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• The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR 

• Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the help of John Cormack.
Описание слайда:
• The Oculus Rift is an upcoming virtual reality head-mounted display, being developed by Oculus VR • Oculus Rift was invented by a virtual reality enthusiast named Palmer Luckey and later developed with the help of John Cormack.

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• Virtual Reality (VR), is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. 

• Virtual Reality Simulations have widespread uses in the fields of Fine Arts, Music, Gaming, Military Training, etc.

 • It involves the recreation of human senses (sight, sound, touch, taste, smell)
Описание слайда:
• Virtual Reality (VR), is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. • Virtual Reality Simulations have widespread uses in the fields of Fine Arts, Music, Gaming, Military Training, etc. • It involves the recreation of human senses (sight, sound, touch, taste, smell)

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 Sensorama by 
Morton Heilig in 1962



 
• Displayed stereoscopic 3D images in a wide-frame view 

• Supplied stereo sound
Описание слайда:
Sensorama by Morton Heilig in 1962 • Displayed stereoscopic 3D images in a wide-frame view • Supplied stereo sound

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• First virtual reality head-mounted display 

• Supported head tracking
Описание слайда:
• First virtual reality head-mounted display • Supported head tracking

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• First consumer head-mounted display 

• Displayed colour graphics 

• Used hand gestures to interact with a virtual world
Описание слайда:
• First consumer head-mounted display • Displayed colour graphics • Used hand gestures to interact with a virtual world

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• Marketed as the first portable game 
console that could display “true 3D graphics” 

• Monochromatic display 

• Used oscillating mirrors to create a 3D effect
Описание слайда:
• Marketed as the first portable game console that could display “true 3D graphics” • Monochromatic display • Used oscillating mirrors to create a 3D effect

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• Uses lenses and a split 
              screen to display 3D graphics 
		    It uses a 7 inch LCD display screen with a resolution of 1280 by 800 pixels. 
			                      Screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centers. 

  • 110 degree field of view
Описание слайда:
• Uses lenses and a split screen to display 3D graphics It uses a 7 inch LCD display screen with a resolution of 1280 by 800 pixels. Screen is divided into 640 by 800 pixels per eye, with a fixed distance between lens centers. • 110 degree field of view

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The Oculus Rift, слайд №9
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The Oculus Rift, слайд №10
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• Video is sent to the Oculus Rift via HDMI cable. 

• It also includes USB, which carries data and power to the device.
Описание слайда:
• Video is sent to the Oculus Rift via HDMI cable. • It also includes USB, which carries data and power to the device.

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• Tracking the position of your head in 3D space 
is critical to the way the Rift works. 

• One of the ways it achieves this is 
with a series of infrared LEDs
embedded in the headset, which are monitored 
by a webcam-like camera placed nearby
Описание слайда:
• Tracking the position of your head in 3D space is critical to the way the Rift works. • One of the ways it achieves this is with a series of infrared LEDs embedded in the headset, which are monitored by a webcam-like camera placed nearby

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• Feed is send into the headset, which connects to your head 
via vertical and horizontal straps, with the uppermost strap including the 
HDMI and USB cable. 

• Further customisation is achieved with two pairs of 
lenses, which magnify the screen so it fills your field of view
Описание слайда:
• Feed is send into the headset, which connects to your head via vertical and horizontal straps, with the uppermost strap including the HDMI and USB cable. • Further customisation is achieved with two pairs of lenses, which magnify the screen so it fills your field of view

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• Within the headset sits a single custom motherboard, which 
includes an ARM (Advanced RISC Machines) processor 
and control chips for the LEDs. 

• The “Adjacent Reality Tracker" which was developed independently 
of the Oculus Rift, but has since become a key component
Описание слайда:
• Within the headset sits a single custom motherboard, which includes an ARM (Advanced RISC Machines) processor and control chips for the LEDs. • The “Adjacent Reality Tracker" which was developed independently of the Oculus Rift, but has since become a key component

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• The ART features a magnetometer, a gyroscope and an accelerometer, 
all of which combine to accurately track the rift across all three 
dimensions of three-dimensionality. 

• The ART can track infinitesimally tiny head movements, even if 
you're on a rollercoaster during an earthquake.
Описание слайда:
• The ART features a magnetometer, a gyroscope and an accelerometer, all of which combine to accurately track the rift across all three dimensions of three-dimensionality. • The ART can track infinitesimally tiny head movements, even if you're on a rollercoaster during an earthquake.

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• Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each eye. 

• Its refresh rate of 60 Hz keeps things smooth
Описание слайда:
• Its 1920 x 1080 HD resolution delivers a 960 x 1080 display to each eye. • Its refresh rate of 60 Hz keeps things smooth

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• A huge amount of data is continually sent back and forth between the 
positional tracker, the headset, the computer and its software. 

• It results in an incredibly smooth VR experience.

 • Adjustments such as brightness and contrast are made via Oculus' software. 

• It also includes the ability to calibrate the Rift, set your height and 
enter your interpupillary distance (IPD), i.e., the size of the gap between your pupils
Описание слайда:
• A huge amount of data is continually sent back and forth between the positional tracker, the headset, the computer and its software. • It results in an incredibly smooth VR experience. • Adjustments such as brightness and contrast are made via Oculus' software. • It also includes the ability to calibrate the Rift, set your height and enter your interpupillary distance (IPD), i.e., the size of the gap between your pupils

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• Oculus Audio SDK allows the use of Head-Related Transfer 
Function (HRTF) technology. 

• HRTFs simulate the changes to a sound when it reaches your 
head from a point in space. 

• It does this by referencing data that represents changes that would 
happen to a sound coming from that direction.
Описание слайда:
• Oculus Audio SDK allows the use of Head-Related Transfer Function (HRTF) technology. • HRTFs simulate the changes to a sound when it reaches your head from a point in space. • It does this by referencing data that represents changes that would happen to a sound coming from that direction.

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Games currently with full 
or partial support include:
 

• Left 4 Dead 
• Skyrim 
• Half-Life 2 
• BioShock 
• Star Citizen 
• Elite: Dangerous 20
Описание слайда:
Games currently with full or partial support include: • Left 4 Dead • Skyrim • Half-Life 2 • BioShock • Star Citizen • Elite: Dangerous 20

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 • Users encounter Motion Sickness. 

• Current Model not very glass friendly. 

• Heavy Weight Design. 

• High Cost.
Описание слайда:
 • Users encounter Motion Sickness. • Current Model not very glass friendly. • Heavy Weight Design. • High Cost.

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The Oculus Rift, слайд №21
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